Rugon is a digital collectible card game where two players seek to defeat each other by using creatures and magic cards.
Distinctive Features
Rugon distinguishes itself from competing card games by the following features:
I Level system
Each player enters the game at level 1. The lower his life, the higher the level he goes up to. The offensive play of cards is tied exclusively to your level. More powerful cards can only be played at a higher level.
II Combat system
“Damage” and “life” values were conflated to one “stamina” value. This creates a unique and permanently dynamic progression during one game.
III Support system
Every creature also is equipped with a support value that can be activated against payment of mana to strengthen your own attacking creatures. Thus, each card has a benefit and can be combined with any other card.
Types of Cards
Altogether, there are three different type of cards:
I Creatures
Creatures are the fighters of the game. Each creature possesses various values, which impact the battle and can be played in either an active or supportive manner. There are also the heroes. These are particularly powerful creatures, which each player may only have once in their deck.
II Spells
Spells are events initiated by the player to influence the course of the game. They must be payed with mana and can only be used once the player has reached the respective level.
III Fortification
Exactly like spells, these cards can only be played once the respective level has been acquired. Those cards are stored outside the deck and thus can be accessed at any time by the player. As long as those cards are active, they will be consistently beneficial. Only a hostile attack may destroy them
The Races
The five colours of our logo symbolise the five races, which are in conflict with each other. A deck consists of race-specific cards and neutral cards, which can be played in combination with any race. The ratio can be chosen freely. The individual races possess different gameplay characteristics.
HUMANS
Humans are fighters of medium strength with solid strategic capabilities. They also have the opportunity to impact the events with spells. The human race was conceived following the idea that they will unfold their maximum strength through team play. The individual people are supposed to support each other and thus defeat the opponent as a unit.
KUROC
The Kuroc are strong and fair solitary fighters, who constantly re-boost themselves. Key properties are the strength of the individual and the anger-fuelled drive. In combat, they are aided by the Kuroc technology, which is used sporadically but effectively.
ZAARI
The Zaari live in close communion with nature and every Zaari has an animal companion. This pairing is essential to the Zaari style of play. Consequently, the Zaari magic is related to nature and incantations of creatures and elemental beings.
THANARYSH
The Thanarysh are an timeless, morphing people, who focus on controlling the game. Their enhanced intelligence manifests in their strong magical skills, which urge their opponents to desired moves. Illusion and deception are the basis of their combat style. Thanarysh spells manipulate other players and their resources.
NIKROGG
The Nikrogg race are powerful demonic insects, who use their chitinous exoskeleton as weapons and armor. They feed on the energy of other living beings, so that upon their arrival death commonly follows. As a consequence of their superiority, they often are allocated disadvantageous features that need to be compensated.